#ifndef __cruel_engine_application__
#define __cruel_engine_application__

#include <cassert>

#include "../window/window.hpp"

namespace cruelEngine
{
struct ApplicationInfo
{
    std::string applicationName;
    ApplicationInfo(std::string name) : applicationName(name){};
};
class Application
{
public:
    Application();
    virtual ~Application();

protected:
private:
};
} // namespace cruelEngine

#endif